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    Quest Guide Gunz

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    FildroxD
    pollo/empezado
    pollo/empezado


    Cantidad de envíos : 10
    Puntos : 28
    Reputación : 0
    Fecha de inscripción : 03/10/2009

    Quest Guide Gunz Empty Quest Guide Gunz

    Mensaje por FildroxD Sáb Oct 03, 2009 2:23 am

    I. Intro..................[Intro1]
    II. The Bestiary.......[Best1]
    III. Items...............[Item1]
    IV. Quests..............[Quest1]
    .....A. Weapons.......[Wep01]
    V. Random Tips.......[Tip1]
    VI. Conclusion.........[End1]




    Quest Guide Gunz Icon_intro Introduction [Intro1]
    This is the Very Quest Guide written by yours truly. I'm writing this guide because I haven't seen any others written that were very helpful or in depth as I am hoping this one will be. My desire is that through this guide you will gain the necessary [and probably some unecessary] information for battling in quest mode against the various masses of monsters who try their best to gang rape you as cheaply as possible. ^^;;

    Even though much information is available about unreleased monsters, this guide will only list information on the quest items, monsters, and levels already released in the North America [ijji] version of GunZ. I will keep adding more monster info as MAIET updates quest mode.

    btw if you have images disabled for whatever reason, this guide is liek... 10% images. so yeah....


    Quest Guide Gunz Icon_Bestiary The Bestiary [Best1]

    There are currently 2 areas in quest mode: Mansion and Dungeon. Either area can be played on 5 different levels of diffulty depending on your character's level and what items you sacrifice. The higher the level of quest you play, the faster, smarter, and stronger these monsters become.

    Reading the stats:

    Name: Name of the monster
    Grade: This is just a rank given to monsters. An easy way of organizing them on difficulty.
    Max HP: Max health of the monster
    Max AP: Max armor of the monster
    Attacks: This is either a melee attack, weapon, or a special technique the monster uses. The damage the attacks inflict is included, but i am not sure how much more damage the monsters hit [if at all] as the quest level increases. im still working on this...
    Drops: Health, armor, ammo clips, and items the monsters drop and the chances of each being dropped. The drops of bosses vary depending on the quest level [QL0, QL1, QL2, etc.]

    Quest level requirements:

    lvl 0: Character must be below lvl 5
    lvl 1: Character must be lvl 5+
    lvl 2: Character must be lvl 13+, torn page 13
    lvl 3: Character must be lvl 25+, torn page 25
    lvl 4: Character must be lvl 41+, torn page 41
    lvl 5: Character must be lvl 65+, torn page 65


    Quest Guide Gunz Banner_Mansion


    Quest Guide Gunz Goblin1
    Name: Soldier Goblin
    Grade: Regular
    Max HP: 30
    Max AP: 50
    Attacks: Goblin Dagger [dmg: 20]
    Drops: HP+ [20%], AP+ [20%], Ammo+ [20%], Raw Meat [5%]
    Appears: QL[0-5]

    Quest Guide Gunz Goblin2
    Name: Goblin Gunner
    Grade: Regular
    Max HP: 30
    Max AP: 30
    Attacks: Goblin Rifle [dmg: 15]
    Drops: HP+ [20%], AP+ [20%], Ammo+ [30%], Seasoned Meat [5%]
    Appears: QL[0-5]

    Quest Guide Gunz Goblin3
    Name: Goblin Wizard
    Grade: Veteran
    Max HP: 40
    Max AP: 40
    Attacks: Massive Swing [dmg: 30], Lesser Healing [dmg: 0, slightly heals surrounding allies]
    Drops: HP+ [20%], AP+ [20%], Ammo+ [20%], Steak [5%]
    Appears: QL[1-5]

    Quest Guide Gunz Goblin4
    Name: General Goblin
    Grade: Veteran
    Max HP: 50
    Max AP: 100
    Attacks: Goblin Mace [dmg: 30]
    Drops: HP+ [20%], AP+ [20%], Ammo+ [30%], Goblin Doll [3%], Goblin's Skull [3%]
    Appears: QL[2-5]

    Quest Guide Gunz Goblin5
    Name: Elder Goblin
    Grade: Elite
    Max HP: 200
    Max AP: 100
    Attacks: Goblin Wand [dmg: 30], Fire Missle [dmg: 50], Slow [dmg: 0, slows your character down greatly for 7 seconds]
    Drops: HP+ [20%], AP+ [20%], Ammo+ [20%], Crimson Necklace [3%],
    Appears: QL[3-5]

    Quest Guide Gunz GoblinK
    Name: Goblin King
    Grade: Boss
    Max HP: 7000
    Max AP: 7000
    Attacks: Goblin Great Hammer [dmg: 50], Massive Swing [dmg: 100], Goblin King's Fire Missile [dmg:80 ]
    Drops: QL0: Goblin King's Skull [50%], Goblin King's Axe [50%]; QL[1-5]: Goblin King's Skull [20%], Goblin King's Axe [20%], Torn Page 65 [15%], Goblin Hat [male/female] [15%], Goblin King's Rocket [15%]
    Item Combination: Goblin Skull + Crimson Necklace
    Quest Guide Gunz Banner_Dungeon



    Quest Guide Gunz S1
    Name: Skeleton
    Grade: Regular
    Max HP: 50
    Max AP: 50
    Attacks: Skeleton Sword [dmg: 15]
    Drops: HP+ [20%], AP+ [20%], Ammo+ [20%], Small Skull [5%]
    Appears: QL[0-5]

    Quest Guide Gunz S2
    Name: Skeleton Mage
    Grade: Regular
    Max HP: 40
    Max AP: 40
    Attacks: Melee attack [dmg: 20], Magic Arrow [dmg: 15], Magic Fire [dmg: 8]
    Drops: HP+ [20%], AP+ [20%], Ammo+ [30%], Small Skull [5%]
    Appears: QL[0-5]

    Quest Guide Gunz S3
    Name: General Skeleton
    Grade: Veteran
    Max HP: 80
    Max AP: 100
    Attacks: Skeleton Sword [dmg: 30]
    Drops: HP+ [20%], AP+ [20%], Ammo+ [30%], Skeleton Doll [3%]
    Appears: QL[2-5]

    Quest Guide Gunz S4
    Name: Giant Skeleton
    Grade: Elite
    Max HP: 200
    Max AP: 100
    Attacks: Giant Skeleton Sword [dmg: 40], Earthquake Cut [dmg:20 (if sword also hits: 60?)]
    Drops: HP+ [20%], AP+ [20%], Ammo+ [30%], Large Skull [3%]
    Appears: QL[2-5]

    Quest Guide Gunz S5
    Name: Cursed Corpse
    Grade: Elite
    Max HP: 200
    Max AP: 100
    Attacks: Melee attack [dmg:30], Stun [dmg: 0, stuns for 3 seconds], Lightning Strike [dmg: 20], Lightning Break [dmg: 30]
    Drops: HP+ [20%], AP+ [20%], Ammo+ [20%], Mysterious Skull [3%]
    Appears: QL[3-5]

    Grade: Boss
    Max HP: 6000
    Max AP: 7000
    Attacks: Demon Bringer [dmg: 50], Flamecast Slash [dmg: 40], Seismic Shock [dmg: 50], Flamecast Slash 2 [dmg: 30]
    Drops: QL0: Superion Sword [100%]; QL[1-5]: Superion Sword [20%], Enormously Huge Skull [20%], Torn Page 65 [15%], Demon Hand [male/female] [15%], Demon Bringer [15%]
    Item Combination: Skeleton Doll + Large Skull

    Quest Guide Gunz S7
    Name: Aneramon the Wicked
    Grade: Boss
    Max HP: 6000
    Max AP: 7000
    Attacks: Lightning Storm [Dmg: 30], Spheric Volt [Dmg: 30], Unholy Aura [Dmg: 20]
    Drops: QL0: Aneramon's Sword [100%]; QL[1-5]: Aneramon's Sword [20%], Devil's Dictionary [20%], Torn Page 65 [15%], Leather Wrap Shoes [male/female] [15%], Odd Gun x2 [15%]
    Item Combination: Skeleton Doll + Mysterious Skull

    Quest Guide Gunz MiniLichs
    Name: Richie
    Grade: Regular
    Max HP: 40
    Max AP: 0
    Attacks: Flaming Inferno [Dmg: 10]
    Drops: Ammo+ [60%]
    Appears: QL[5], Lich Boss Quest

    Quest Guide Gunz S8
    Name: Lich
    Grade: Boss
    Max HP: 7000
    Max AP: 7000
    Attacks: Devil's Arrow [Dmg: 40], Dante's Breath [Dmg: 30], Lava Dump [Dmg: 50]
    Drops: QL0: Lich's Tail [100%]; QL[1-5]: Lich's Tail [40%], Torn Page 65 [15%], Dark Lord Trousers [male/female] [15%], Wings of Catastrophe [15%]
    Item Combination: Enormously Huge Skull + Devil's Dictionary
    Quest Guide Gunz Icon_items-1 Items [Item1]

    it pains me to take away anything from this guide, but in order to fit all the monster pictures into the bestiary [only 10 linked pictures allowed per post] im going to have to take out the item pictures. they really arent necessary and i only added them because i had the time to. it's either that or no sweet screenshots of the kobolds or palmpoa.. XD


    Raw Meat
    Description: Raw meat of an unknown animal. It seemed to have been used as food.
    Use: none

    Seasoned Meat
    Description: Cooked seasoned meat. Looks very delicious.
    Use: none[/color]

    Steak
    Description: Very delicious looking steak. It must have been the Goblin's favorite.
    Use: none

    Goblin Skull
    Description: This unique item was found in a Goblin's cave. An inscription on the back reads "Fight for a new world."
    Use: Combined with Crimson Necklace to fight the Goblin King.

    Goblin Doll
    Description: A Goblin Doll, seems goblins like playing with dolls...
    Use: none

    Crimson Necklace
    Description: A necklace worn by the trial chief of Goblin. It is highly doubtful whether humans can wear it.
    Use: Combined with Goblin Skull to fight the Goblin King.

    Goblin King's Skull
    Description: Skull of the Goblin King.
    Use: none

    Goblin King's Axe
    Description: Frightening axe used by Goblin King. It is pity that it cannot be used by men.
    Use: none

    Goblin Hat [equippable]
    Description: A silly looking hat which resembles a goblin's face. It does not have great defensive attributes, but it is fun to wear.
    Stats: Required level-[15] ; Max Weight-[+2]

    Goblin King's Rocket [equippable]
    Description: A rocket which was discovered from a Goblin King's dead body. The design is very unique.
    Stats: Required level-[23] ; Weight-[30] ; Delay-[1100] ; Damage-[45] ; Magazine-[4] Max Bullet-[16]

    Small Skull
    Description: Mysterious Skull. It looks like it is a skull of a bird.
    Use: none

    Skeleton Doll
    Description:
    Use: Combined with Large Skull to fight Superion the Tainted, or combined with Mysterious Skull to fight Anameron the Wicked.

    Large Skull
    Description: Mysterious Skull. Not identified, the owner of the skull seems to have had a big head.
    Use: Combined with the Skeleton Doll to fight Superion the Tainted.

    Mysterious Skull
    Description: Mysterious skull whose usage is not identified.
    Use: combined with Skeleton Doll to fight Anameron the Wicked.

    Superion Sword
    Description: Frightening sword used by Giant Skeleton. It is pity that it cannot be used by men.
    Use: none

    Enormously Huge Skull
    Description: It looks like bones of a man. However, the size is equivalent to that of a dinosaur.
    Use: Combined with Devil's Dictionary to fight Lich

    Demon Hand [equippable]
    Description: A glove with an unknown dark force. It feels a lot heavier than it looks.
    Stats: Required level-[15] ; Weight-[6] ; HP-[3] AP-[12]

    Demon Bringer [equippable]
    Description: A sword which was taken from the Giant Skeleton. It is extremely strong, but also cursed.
    Stats: Required level-[22] ; Weight-[12] ; Delay-[350] ; Damage-[20] ; HP-[ -5] AP-[ -5]

    Devil's Dictionary
    Description: Dictionary that is full of strange contents.
    Use: Combined with Enormously Huge Bone to fight Lich

    Aneramon's Sword
    Description: The Curse Sword that was stuck in Aneramon's heart. It appears dangerous to touch.
    Use: None

    Leather Wrap Shoes [equippable]
    Description: Defense of Leather Wrap Shoes was highly improved by the leather which is firmly wrapped around.
    Stats: Required level-[20] ; Weight-[5] ; HP-[6] AP-[8]

    Odd Gun x2 [equippable]
    Description: Odd Gun is a very strange gun which is made from various animals' bones and flesh. How the gun operates is still a mystery.
    Stats: Required level-[25] ; Weight-[15] ; Delay-[400] ; Damage-[47] ; Magazine-[5] Max Bullet-[40]

    Lich's Tail
    Description: The tail that Lich uses to attack. It is very sharp and flexible like a whip.
    Use: None

    Dark Lord Trousers [equippable]
    Description: This unique item is Dark Lord's precious clothing which reveals her evil senses and identity.
    Stats: Required level-[20] ; Weight-[16] ; HP-[3] AP-[25]

    Wings of Catastrophe [equippable]
    Description: Wings of Catastrophe is a Kodachi that was modeled on wings and tail of Lich. It has been said that a part of Lich's body was used to create the weapon.
    Stats:Required level-[25] ; Weight-[16] ; Delay-[290] ; Damage-[17]
    Quest Guide Gunz Quest_icon Quests [Quest1]

    This [VERY IMCOMPLETE] section is mainly information about what monsters spawn for every level of each quest, but im hoping to one day make it a complete walkthrough with hints and such for every section. Certainly more to come though... ^_^

    basically how quest seems to work [ty to Felix_D for confirming my suspicions] is that you may play random levels during quest, but you will always play the same number of each type of monster. example: sector 3 of Q1 [quest level 1] will always have 19 Soldier Goblins and 7 Goblin Gunners no matter if you fought them in the Hall or at Garden.

    Quest Guide Gunz Banner_Mansion

    Quest Level 0
    Total Experience Given: 200
    Total Bounty Given: 25
    Section 1: Soldier Goblin x20,
    Section 2: Soldier Goblin x18, Goblin Gunner x2
    Section 3: Soldier Goblin x15, Goblin Gunner x5

    Quest Level 1
    Total Experience Given: 500
    Total Bounty Given: 50
    Section 1: Soldier Goblin x26,
    Section 2: Soldier Goblin x23, Goblin Gunner x3
    Section 3: Soldier Goblin x19, Goblin Gunner x7
    Section 4: Soldier Goblin x19, Goblin Gunner x6, Goblin Wizard x1

    Quest Level 2
    Total Experience Given: 1600
    Total Bounty Given: 120
    Section 1:
    Section 2:
    Section 3:
    Section 4:
    Section 5:

    Quest Level 3
    Total Experience Given: 3200
    Total Bounty Given: 250
    Section 1:
    Section 2:
    Section 3:
    Section 4:
    Section 5:

    Quest Level 4
    Total Experience Given: 6400
    Total Bounty Given: 500
    Section 1:
    Section 2:
    Section 3:
    Section 4:
    Section 5:

    Quest Level 5
    Total Experience Given: 12800
    Total Bounty Given: 1200
    Section 1:
    Section 2:
    Section 3:
    Section 4:
    Section 5:

    Quest Goblin King
    Total Experience Given: 10000
    Total Bounty Given: 1000
    Section 1:
    Section 2:
    Section 3:
    Section 4:
    Strategy: Basically focus on Goblin Gunners and Shamans. then direct all fire at the Goblin King. you shouldnt have too much trouble with the Goblin Soldiers or the Goblin Generals.


    Quest Guide Gunz Banner_Dungeon

    Quest Level 0
    Total Experience Given: 200
    Total Bounty Given: 25
    Section 1: Skeleton x20, 120exp, 15bp
    Section 2: Skeleton x15, Skeleton Mage x2,
    Section 3: Skeleton x11, Skeleton Mage x9,

    Quest Level 1
    Total Experience Given: 500
    Total Bounty Given: 50
    Section 1:
    Section 2:
    Section 3:
    Section 4:
    Section 5:

    Quest Level 2
    Total Experience Given: 1600
    Total Bounty Given: 120
    Section 1:
    Section 2:
    Section 3:
    Section 4:
    Section 5:

    Quest Level 3
    Total Experience Given: 3200
    Total Bounty Given: 250
    Section 1:
    Section 2:
    Section 3:
    Section 4:
    Section 5:

    Quest Level 4
    Total Experience Given: 6400
    Total Bounty Given: 500
    Section 1:
    Section 2:
    Section 3:
    Section 4:
    Section 5:

    Quest Level 5
    Total Experience Given: 12800
    Total Bounty Given: 1200
    Section 1:
    Section 2:
    Section 3:
    Section 4:
    Section 5:

    Quest Superion The Tainted
    Total Experience Given: 10000
    Total Bounty Given: 1000
    Section 1:
    Section 2:
    Section 3:
    Section 4:
    Strategy: Since the monsters spawn to complete a certain fixed number, and the type of monster that get respawned is random, kill the mages and the captain. Now let the slow skeletons live so you can focus on the boss-- A MG can be very useful. Be evasive, hide behind the pillars, and good luck. ~ Selsek

    Quest Aneramon the Wicked
    Total Experience Given: 10000
    Total Bounty Given: 1000
    Section 1:
    Section 2:
    Section 3:
    Section 4:

    Quest Lich
    Total Experience Given: 12000
    Total Bounty Given: 1000
    Section 1:
    Section 2:
    Section 3:
    Section 4:

    Quest Guide Gunz Icon_tips Random Tips [Tip1]

    >>Just any "wisdom" me or anyone else has to offer. This means feel free to post something you think everyone should know [about quest]. If you have something that you want added, try to mark it in some way [colored/bold text] so I can see it easier. also, if i see similar tips i probably wont add the second one


    •Do not let yourself get cornered, otherwise you're pretty much screwed.

    •Its a good idea to unequip that elemental or grenades and carry some health packs instead.

    •Flip monsters that can be flipped, then they can't attack back. Also make sure you don't try to flip monster that can't be flipped.

    •K-styling isn't bad in quest mode, but playing like those laggers in DMs [walk, roll, 'n spray] is going to be more effective.

    •I find it easier to get chest in Mansion when you get them all in one group and butterfly them all. ~ Jes†er

    •Destroy all ranged enemies first, then if you run out of ammo you can wall hang in front of enemys to distract them while your partner(s) finish the job ~ Captain_Vyse_S

    •In the third or fourth stage (the confined, cave-esque one with huge boulders scattered around...). The game started and I floated up (usual glitch). However, I STAYED up and could shoot. If this happens, you can actually move around, much like in the old snow town glitch. ~ Mac2492

    •in the stairway map of dungeon quest, circle around the staircase clockwise (at the end of the map where the portal appears), or around the pillars (the middle of the cave map) while shooting the wraiths/skeleton mages. This will help to evade all the arrows that the mages shoot as well as the melee attackers (skeleton and skeleton knight/general skeleton). ~ Blue Dragon-sy

    •don't ever tumble/dash straight towards the ranged attackers (wraith/goblin gunner), tumble/dash at a 45 degrees so that they won't hit you as much. ~ Blue Dragon-sy

    •you can finish large amounts of skeletons/goblins quickly by gathering them together in a mob, then flip and do normal attack with sword. ~ Felix_D

    •When getting ammo, to not waste it, wait untill your gun has either a full clip or empty so you need to reload. If you shoot 2 revolver shots and have 4 left, if you get an ammo it'll only give you 2 bullets. Jes†er

    •For dungeon level 1+ questing, use revolvers solely on ranged, as this is a 2 hit KO each, no matter what level the rev ~ coldfx

    •when fighting the bosses, only kill as many normal enemies as required for the level [check with "tab"] then focus all attacks on the boss. note: Kill the shamans against goblin king, if you don't you might end up being slowed down non-stop, VERY annoying especially when last alive in the team and you need ammo ~ Choujin/Nayruu/Esprite

    •One guy should bfly trap Superion The Tainted, he will flinch and it makes the job easier for the 3 other sprayers.

    •Dagger is the best to trap circle large mobs of enemies, you just need to know what to look out for, for certain enemies (ie: healer goblins will stun you if you're not careful, the heavy warriors (as I call them) can only be "stunned" by dagger if you hit from behind, or they'll still attack you, etc)
    +Dagger is low weight too, so you can carry heavier weapons, have more hp/ap, or even more meds/nades! ~ Esprite

    •Charge your Windscar's element, and hit a boss. Flip him. He'll be stuck ~ falcon

    <BLOCKQUOTE>Quest Guide Gunz 689mpmb Weapons</BLOCKQUOTE>[Wep01]

    This is the weapons section for rating each type of gun and eventually a list of the popular weapon combos. They are rated according to how much I would recommend them. I tested everything myself, so this is just my experience when using them.

    Guns

    Pistols (*** ) [mid range]- Not a bad weapon choice as long as you know when to use it-- use short bursts at mid range to take out either melee or ranged. Sniping is also a possibility, but not nearly as effective as revs.

    Revolvers (**** ) [long range]- Good armor-piercing damage. Excellent for taking out all ranged types of monsters.

    SMGs (*** ) [close range]- Good for taking out groups of melee charging at you at close range. At mid range you still do some damage, but you begin to miss.

    Rifles (*****) [long range]- Decent damage and very good at taking down all enemies from very long ranges.

    Shotguns (* ) [close range]- not recommended. limited ammo + the pellets spread very quickly. most pbs will not single-hit kill most enemies, so prepare to run out of ammo pretty fast.

    Rocket Launchers (** ) [close to mid range]- Good splash damage with the Walcom series, but ammo is even more limited than the shotgun. long range only against immobile targets. Understand this is not a horrible weapon for quest, but it is difficult to manage.

    MGs (*****) [close to mid range]- High damage + huge ammo capacity per clip. You should almost never have to use reload when using this gun correctly. When fallen monsters drop ammo, always make sure the MG is full before refilling any other weapon type.

      Fecha y hora actual: Jue Nov 21, 2024 1:27 pm